D.Va's Boosters Establish Her as the Supreme Flying Tank
Over many years, I had little interest of multiplayer games. I engaged in numerous of them with my friends, but few held my interest. My aim was poor, and felt like more of a hindrance than help to my teammates. Then, 2016’s Overwatch arrived and presented me with a character and an skill that's remained memorable ever since.
At first glance, D.Va, a gamer girl turned child-soldier who commands a MEKA, wasn’t the sort of character that should have appealed to me. The sniper Widowmaker was closer to my preference, with her dark aesthetic and monotone drawl. But D.Va had the benefit of being the role I prefer: a tank. The character that absorbs all that damage while protecting damage-dealers and support classes. Better yet, D.Va has dual modes: her out-of-mech state, in which she runs around with a gun, and her mech form, in which she’s strapped into her MEKA. These two forms make her quite distinctive, but there’s something else that sets her apart among other defenders, and is why I ultimately adored her: her close-quarters and mobility skill, Thrusters.
Boosters is an ability that enables the MEKA pilot (in her MEKA form) propel skyward, giving her a boost of speed and letting her advance through the air for 24 meters. But you can also alter course while airborne, choosing to ascend onto a higher level or veer entirely and head around obstacles like corners or the objective. It gives D.Va a agility and unrestricted motion that none of the other tanks can really replicate — not even Reinhardt with his charge ability. D.Va’s Boosters is ideal for my approach: I prefer to absorb attacks and protect my team, while also being able to get out if the situation intensifies so I can regroup – it makes me feel indestructible, even though that’s never really the case.
D.Va’s Boosters is not just for movility; it also inflicts harm to enemies along the route.
An offensive component exists to the Thrusters skill. When opponents obstruct the path as you’re using Boosters, you send them flying backwards for a set amount of harm. Let me tell you, few things are as gratifying than eliminating a troublesome Ashe by bopping her on the nose with your MEKA. That serves as a lesson to attempt long-range attacks.
D.Va may not be the “best” tank in Overwatch 2 nowadays, especially when you’ve got heroes like Orisa and Ramattra whose raw defensive abilities make them a better pick for present strategies. But she’s also one of the most unique characters I’ve ever played in a competitive title. I don’t think that any a direct counterpart to D.Va, and believe me, after playing games like Marvel Rivals since leaving Overwatch 2, I have sought a replacement for D.Va, and a similar mobility skill, for years. The truth is, after playing her for years, I feel like no future tank character as enjoyable and groundbreaking to play as D.Va. Despite any issues Overwatch 2 might have, character design and abilities are certainly not among them.
- D.Va excels in movement and interference.
- Her Boosters provide superior flight maneuverability.
- She can soak damage while opening chances for allies.
- Despite meta shifts, she remains a fan-favorite for her unique playstyle.